﻿using UnityEngine;
using System.Collections;

public class Bullet : MonoBehaviour
{

    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

    }

    void OnTriggerEnter2D(Collider2D coll)
    {
        if (coll.gameObject.tag == "enemy0"|| coll.gameObject.tag == "enemy1"|| coll.gameObject.tag == "enemy2")
            Destroy(gameObject);
    }
}
